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Showing posts from November, 2021

Logo Design

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Logo Design Before Starting the creation of my own logo I wanted to see and research other official major company logos; such as how they are presented and identified by the audience. Within every logo, there was a big resemblance of the presentation and significance. such as colour scheme, fonts and effects. What I simply mean by this is that people react to colours and fonts very differently due to what can be encoded and suggested for example I've gathered some intel on the emotional connection of colours and their psychological effects too     While creating the logo there were a few major points I researched and needed to achieve for me to have been presenting a successful product such as, how is the logo embodying my brand itself: The first impression is will be everything to new-coming brands such as myself due to that reason I used my name and simply it to create a high-quality logo easy to understand and decode. My brand is quite unique in how it's presented for the a...

Research towards Digital Portfolio

Digital Portfolio I have decided to research 2 websites specifically designed as portfolios, they are both multidimensional videographers meaning, they have skills throughout every category presented within media; Video production, photography, VFX Design, VFX artists, cinematography etc alongside.

Networking With Sam Horton Masterclass Event

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 Storyboarding Master Class Event (16/11/21) Storyboard Artist and collaborative individual providing board range of CGI, stop motion and 2D Animation projects for films and broadcasting series.  His career has given him broad experience with software such as photoshop/storyboard pro and panel forge being the main presenting software he'd use. There is a high variety of clients he's working with such as Aardman:

Bulding My CV

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Building a CV Right here you'll see my research towards CVs and then my fully completed cv's categorised for different job roles for example the first one is towards Media based jobs and the second one is more towards Customer service-related applications. They both will be very similar apart from my statement resembling my career choices and the jobs ill be looking forward to be working in. I'll be using my CVs strictly for the job role ill be applying for, they both have been used in the past and have gathered many successful opportunities for me. The customer assistant job is my current use for jobs relative to the application furthermore also using my media related to the placement. I've observed that in lots of these occasions relevant to both job types, such as skills section and previous work experience within that role are also a very common question for each job there will be something like e.g. technological competence and ability to work in a team etc. Furthe...

Employment in industry & career path

Employment In Industry & Jobs

Academic Research

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Academic Research (Apprenticeships) The main focus of my media career is to manifest an understanding, professional practice and experience in visual effects, video editing and videography. While researching I've observed some very interesting roles supporting my goals and also suiting my ability in media production.     This is the first option for my career path I have been interested in, Apprentice junior content producer Full-time Salary (45 Hours Per Week) The apprenticeship is from a company Apprentify , it is an apprenticeship associated company providing service for young adults towards apprenticeships and easy contact with their employers but also their courses.       Main Activities - Assist the Marketing Manager to run company social media channels, including Facebook, LinkedIn, Twitter, and other relevant platforms Support with content creation including research to generate content for social media channels, blog writing, newsletters, email marketin...

Media and Career Inspiration

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A career in Media: Digital Artist/VFX Artist Digital art is basically artwork done via digital technology and being a part of the creative or presentation process. From the 1960s there have been multiple names describing this process of art, including computer art and multimedia art. digital art has been a term of new media for a while but after some resistance due to technology development, the impact of digital media has transformed into paintings, literature, drawing, sculpture and music/sound art. While the form of digital art was mainly represented with visual artwork being completed of a computer many started to expand the sense of "digital art" as contemporary art that uses the methods of mass production/digital media. But further, the fewer techniques of digital art started to be used extensively on mainstream media in advertisement and by film-makers to produce visual effects. Desktop publishing has been also a huge impact on the publishing world, although that is mo...